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Epic Video games buys Rockband developer Harmonix to ‘reimagine how music is skilled, created and distributed’


Epic Video games, the maker of hit online game Fortnite and Unreal Engine, has acquired Harmonix, creator of the favored Rock Band and Dance Central franchises for an undisclosed sum.

The buyout of the Boston-based music-related sport studio Harmonix follows a interval of profitable fraternization with the music trade for Epic.

The Sony Corp-backed – and $28bn+ valued – firm’s flagship sport Fortnite has served as a well-attended digital efficiency and video premiere house for a variety of main stars, whereas its Unreal Engine is used as the muse for 3D music movies created by Sony Music‘s Immersive Music Studios.

Nonetheless, Epic’s newest music transfer may very well be its most bold but.

In line with Epic, it would collaborate intently with Harmonix “to develop musical journeys and gameplay for Fortnite,” whereas persevering with to help present titles together with Rock Band 4.

Moreover, Epic claims that, as it really works “to construct the metaverse”, the Harmonix group’s “experience is required to reimagine how music is skilled, created and distributed”.

Harmonix was based in 1995  by Alex Rigopulos and Eran Egozy and was purchased by Viacom in 2006 for $175 million.

Viacom bought Harmonix 4 years later to Harmonix-SBE Holdings LLC, an affiliate of Columbus Nova, LLC.

Launched in 2007, the agency’s Rockband franchise exceeded a billion {dollars} in revenues by 2009 and secured a significant coup with the event and launch of The Beatles: Rock Band sport, described by The New York Occasions on the time as “an important online game but made”.

Different Harmonix properties embrace music-mixing sport DROPMIX  developed in collaboration with Hasbro, and The Dance Central franchise, which Harmonix says  “set the usual for full-body movement gaming, with greatest at school detection and real-time suggestions”.

To date, nothing has been shared by both Epic or Harmonix about particular initiatives they’re engaged on, however Harmonix says that it’ll work with Epic to “problem expectations as we carry our distinctive model of musical gaming experiences to the Metaverse”.

Added Harmonix in a press release: “During the last 26 years now we have pushed ourselves to redefine how folks expertise and work together with music. From the earliest days of The Axe to Guitar Hero, Rock Band, Dance Central, our VR titles, FUSER, and every part in between, now we have aspired to redefine what a music sport could be.”

“Harmonix has at all times aspired to create the world’s most beloved interactive music experiences, and by becoming a member of Epic we can do that at scale.”

Alex Rigopulos, Harmonix

Alex Rigopulos, Co-Founder and Chairman at Harmonix, mentioned: “Harmonix has at all times aspired to create the world’s most beloved interactive music experiences, and by becoming a member of Epic we can do that at scale.

“Collectively we’ll push the artistic boundaries of what’s attainable and invent new methods for our gamers to make, carry out and share music.”

“Music is already bringing thousands and thousands of individuals collectively in Fortnite, from our emotes to international concert events and occasions.”

Alain Tascan, Epic Video games 

Alain Tascan, Vice President of Sport Improvement at Epic Video games, added: “Music is already bringing thousands and thousands of individuals collectively in Fortnite, from our emotes to international concert events and occasions.

“Along with the Harmonix group we’ll rework how gamers expertise music, going from passive listeners to energetic contributors.”


Fortnite counted over 350 million registered gamers as of Might 2020.

In September, Epic joined a $7m funding spherical for music licensing platform Lickd.Music Enterprise Worldwide



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